ORDER NOW YOUR COPY OF “CINEMATICALLY” - THE BOOK
Discover the Art and Science Behind the Cinematic Image
Drawing on the experience and passion of VFX Supervisor Gianluca Dentici,
this book takes you on a cinematic journey through the cameras, lenses, and
creative choices that shape every frame.
Created for cinematographers, filmmakers, VFX artists, and anyone
fascinated by the language of cinema, it explores the relationship between
technology and artistry — revealing how the tools behind the camera can
transform the way we see and tell stories.
See cinema differently. Discover what shapes the image.
Price:
£120 (GBP)
$162 (USD)
€140 (Euro)
Price:
£65 (GBP)
$87 (USD)
€76 (Euro)
Price:
£50 (GBP)
$67 (USD)
€58 (Euro)
Special pricing is available for schools, academies, societies, and other educational or professional organizations
ordering more than 5 copies.
For further information or to request a personalized quotation, please get in touch at
bookorders@cinematically.net
ABOUT CINEMATICALLY
Cinematically.net
is
a
technical
and
creative
resource
for
filmmakers,
cinematographers,
VFX
artists,
and
visual
storytellers.
We
explore
the
latest
technologies,
tools,
products,
and
innovations shaping the creative industry.
From
emerging
filmmaking
technologies
and
cutting-edge
equipment
to
creative
workflows
and
visual
effects,
Cinematically.net
connects
creative
professionals
with
the
knowledge
and
resources
they
need
to
stay
inspired,
informed,
and
ahead
of
the curve.
CONTACT INFO
E-mail:
General inquiry:
info@cinematically.net
Marketing:
marketing@cinematically.net
SPONSOR PACKAGES
Put your brand in the spotlight !!!
Cinematically.net
offers
tailored
sponsorship
packages
for
companies
looking
to
showcase
their
products
to
a
passionate
audience.
With
a
range
of
packages
designed
to
suit
different
needs
and
budgets, there’s an option for every brand.
Click
HERE
to
discover
our
sponsorship
packages
and learn more.
This book offers a rich and comprehensive exploration of
cameras and lenses, bringing together technical
knowledge, practical insights, historical perspective, and
the experience of some of the leading professionals in
the world of cinematography.
Throughout its chapters, the book explores the evolution,
design, technology, and creative possibilities of cameras
and lenses, providing readers with a deeper
understanding of the tools that shape the cinematic
image.
It is intended not only for cinematographers and camera
professionals, but also for filmmakers, students,
technicians, and anyone interested in the technology and
craftsmanship behind moving images. The final chapter takes a more personal and conversational approach, bringing together a
series of conversations with renowned cinematographers, including Seamus McGarvey, Cristiano Di Nicola, Birgit “Bebe” Dierken,
Carlo Rinaldi, and Alice Brooks.
Their experiences and perspectives offer a direct insight into the creative and practical decisions that define the use of cameras
and lenses in contemporary cinematography.
Alongside these cinematographers, the book also features conversations with engineers, designers, and industry professionals
working with some of the most important camera and lens manufacturers in the world. Among them are Peter Martin of Vantage
Film, Arnaud Esbelin of Angénieux, Francesco Giardiello, Dan Sasaki of Panavision, Joachim Kuss, Jeanfre Fachon, Dennis Meyer,
Marius Jerschke, and Benjamin Hagen of ZEISS.
These conversations provide a unique opportunity to look beyond technical specifications and explore the ideas, experience,
research, and craftsmanship that lie behind the equipment used to create cinematic images. They reveal how manufacturers and
filmmakers work together, how new technologies respond to the evolving needs of cinematography, and how tradition, innovation,
and creative vision continue to influence the development of cameras and lenses.
Ultimately, this book is both a technical and human journey into the world of cameras and lenses—from the engineering and
craftsmanship behind these extraordinary tools to the creative vision of the cinematographers who use them. It is an exploration
of not only how cameras and lenses work, but also why they matter, how they have evolved, and how they continue to shape the
language of cinema.
The book is available in three different formats and price points, allowing readers to choose the option that best suits their
preferences and budget. Each edition includes a unique QR code that provides access to an online repository, where readers can
view ultra-high-resolution images regardless of the print format or quality they have selected.
CHAPTER 1
1.1 – Introduction
1.2 - Light Perception and Lens principles
1.3 – Cameras and Sensors
1.4 – Formats
CHAPTER 2
2.1.1 – Color Temperature
2.1.2 – Exposure
2.1.3 - Sensitivity
2.1.4 – Shutter
2.1.5 - Frame Rate
2.1.6 - 24 Fps vs 48 Fps
2.1.7 - Artificial lighting, Computer Screens and Shutters
CHAPTER 3
3.1 Lenses in Principle
3.2.1 Focal Length, Field of View
3.2.2 Large Formats
3.2.3 Aspect Ratio and Delivery Formats
CHAPTER 4
4.1 - Anatomy of a Lens
4.2 - Field of View, Angle of View & Focal Length
4.3 – Diaphragm
4.4.1 – Focus
4.4.2 – Minimum Focus Distance and the Flange
4.4.3 – Pupil
4.4.4 - Depth of Field
4.4.5 – Hyperfocal Distance
4.4.6 – Circle of Confusion
4.5 – Variable Focal Length: Zoom Lenses
CHAPTER 5
5.1 – Using your tools to shape the shot
5.2 – Choosing your Focal length
5.3 – Simulating Lighting, Camera and Framing with Digital Tools
CHAPTER 6
6.1 – Lenses Characteristics
6.2 – Lens Breathing
6.3 - Wider or Longer Lenses ??
6.4 - Prime Lenses vs Zoom Lenses
6.5 – Visual Effects, Camera and Lens Metadata
CHAPTER 7
7.1 – Distortions and Aberrations
7.2 – Spherical Aberration
7.3 – Field Curvature
7.4 – Chromatic Aberrations
7.5 – Longitudinal / Axial Chromatic Aberration
7.6 – Coma
7.7 – Astigmatism
7.8 – Vignetting
7.9 – Lens Flare Characteristics
7.10.1 - Stray Light
7.10.2 – Starburst
7.10.3 – Ghost Flares
7.10.4 – Caustics
7.10.5 - Scatter Halo
7.10.6 - Rainbow and Waterfall Flares
7.10.7 – Internal Bounce Flare
7.11 – Lens Coating
7.12 – Controlling the Light Entering the Lens
7.13 – Preventing Unwanted Lens Flares
7.14 – Creating Artistic Lens Flares
7.15 – Color Casting
7.16 – Acutance and Resolution
CHAPTER 8
8.1 – Bokeh
8.2.1 - Pupil Occlusion: The Cat’s-Eye Effect
8.2.2 - Spherical Aberration and Bokeh
8.2.3 - Chromatic Aberration on Bokeh
8.2.4 – Customized Bokeh Shape
8.2.5 – Bokeh in Vintage Lenses
CHAPTER 9
9.1 – Diopters
9.2 – Special Diopters and Solutions
CHAPTER 10
10.1 – Wider Screen Formats and Anamorphic Lenses
10.2.1 – Understanding Delivery Formats
10.2.2 – Shooting Anamorphic
10.2.3 - Further words on Aspect Ratio and TV Formats
10.2.4 - Ultra Panavision 70 & Super Panavision 70
10.3 – Spherical vs Anamorphic
10.4 – Multi-format Workflows
10.5.1 - Anamorphic Lenses Anatomy
10.5.2 – Front Anamorphic Lenses
10.5.3 – Rear Anamorphic Lenses
10.5.4 – Hybrid Anamorphic and Special Solutions
10.5.5 – Anamorphic Lens Element Cuts
10.5.6 – Lenses, Groups and Surfaces
10.6 – Lens Extenders
10.7 – Further Words on Anamorphic Rendition
10.8 - Lens Breathing on Anamorphic Lenses
10.9 - Distortion in Anamorphic Lenses
10.10 - Magnification, Depth, Focus Roll Off and Close Focus
CHAPTER 11
11.1 - Anamorphic Aesthetic
11.1.1 – Aberrations on Anamorphic Lenses
11.1.2 - Lens Curvature and Spherical Aberration in Anamorphic Lenses
11.1.3 – Anamorphic Bokeh
11.1.4 – Astigmatism in Anamorphic Lenses
11.1.5 – Coma in Anamorphic Lenses
11.2 - Anamorphic Lens Flare
11.3 – Exploring Vertical Anamorphic
11.4 - Special Anamorphic Adapters
11.5 – Anamorphic Focal Lengths and Lens Housing
11.6 - Hybrid Anamorphic Lenses
11.7 - Focusing with Anamorphic Lenses and New Technologies
CHAPTER 12
12.1 – Macro Lenses
12.2 – Further words on Macro Lens Anatomy
12.3 - Further Tests with Macro Lenses
12.4 - Cine Probe Lenses
12.5 - Fish-Eye Lenses
CHAPTER 13
FILTERS
13.1 - Polarizing Filters
13.2.1 - Diffusion Filters
13.2.2 – Other Diffusion Filters
13.2.3 – When Not To Use Diffusion Filters
13.3 – Contrast Reduction Filters
13.4 – Atmoshperic Filters
13.5 – Special Effects Filters
13.6 – Gradient Filters
13.7 – Rear Filter Mounts, Customizable Specialty Lenses and "Detuning"
CHAPTER 14
14.1 - Lens Testing
CHAPTER 15
Camera, Lenses and VFX Workflow
15.1 – Lens Distortion Workflow
15.2 – Removing Strong Lens Distortions in Post Production
15.3.1 – Lens Distortion, Focus Changes and Metadata Management
15.3.2 – Virtual Production and Lens Data
15.3.3 – Metadata Precision and Applications
15.3.4 – Recording Metadata with ‘Analogic’ lenses
15.4 - Simulating Vignetting in Post Production
15.5 - Chromatic Aberration Correction and Re-application Technique
15.6 – Simulating Spherical Aberration and Focus Fall-Off
15.7 – Leans Breathing and Mumps
15.8 – Simulating Astigmatism
15.9 – Realistic Lens Bokeh Simulation
15.10 – Lens Emulation Using Third-party Digital Tools
15.11 – Lens Flares Capture and Custom Libraries
CHAPTER 16
CONVERSATIONS
A conversation with Peter Martin (Vantage Films)
A conversation with Seamus McGarvey
A conversation with Zeiss
A conversation with Cristiano Di Nicola
A conversation with Seamus McGarvey
A conversation with Dan Sasaki (Panavision)
A conversation with Birgit "Bebe" Dierken
A conversation with Arnaud Esbelin (Angenieux)
A conversation with Francesco Giardiello
A conversation with Arnaud Esbelin (Angenieux)
A conversation with Carlo Rinaldi
A conversation with Alice Brooks
CHAPTER 17
THANK YOUs